Ideas

A Dialogue with the Future: Design Thinking and the 21st Century Imagination

I gave my inaugural lecture at Brighton University in December 2015. It draws on a few of the blog posts I’ve written in this blog* and sums up my current thinking about the idea of  Design.

Here is the blurb:

Design, the ‘D’ in TED*, has well and truly broken out of the Design School. In fact it made its escape some decades ago but still retains its potential to develop our collective imagination and enrich inter-disciplinary dialogue.

In this lecture Professor Lloyd will draw on over 20 years of research and teaching to trace a journey from the cognitive activity of the brain to the architecture and politics of democracy, and from Bitcoin to football to education. The linking thread is design thinking and he will argue that understanding design as a process of dialogue is not only fundamental to an ethical engagement with the world, but vital to securing an equitable future for all.

*Technology Entertainment Design: Ideas Worth Spreading When one considers the sheer range of talks that fit under these three words, you realise how important the idea of design has become.

Here is the Video (42 minutes):

Here is the Transcript (opens in a new window):

A Dialogue with the Future: Design Thinking and the 21st Century Imagination (pdf)

*And here are some references:

1. The story of Aaron Swartz is a compelling one. You can see the documentary about his life here: How to Kill a Designer

2. The mystery surrounding the inventer/designer of Bitcoin has been going for some years. I talk about it in Nakamoto’s Last Theorem. However, in the past six months the story has developed considerably. The Australian computer scientist and cryptographer Craig Wright has claimed convincingly to be the originator of Bitcoin and his ‘coming out’ tale is excellently told in an extended piece in the London Review of Books by Andrew O’Hagen.

3. I talk about how Design relates to football here: Dolphin or Shark? Designing the Beautiful Game

4. Design Education in the Wired Weird World starts with architectural education but moves on to talk about the possibilities of Design Education more generally, it also discusses The India Report by Charles and Ray Eames which I touch on briefly in the lecture.

 

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Studio Practice: Nostalgia Revisited

I was recently on a panel at London’s Victoria & Albert Museum exploring the idea of studio-based practice as part of Guy Julier’s excellent Design Culture Salon series. The discussion followed from a newly-launched book called Studio Studies: Operations, Topologies and Displacements by Ignacio Farias and Alex Wilkie [1].

Theorising studio practice is always going to be a complicated read, but there are some real moments of lucidity and insight. One quote that appears in the book, from William James (the psychologist brother of novelist Henry James) summed up the book nicely for me:
“what really exists is not things made”, James says, “but things in the making” [2].

Process is where it’s at, in other words.

Working out what exactly happens in a studio is evidently a difficult business. It’s easy to revert to William James era psychology and look for those ‘ah ha’ moments delivered from on high, but really the whole time in the studio is one long, extended, playful, social, accidental, ah ha. More of an aaaaahhhhhh than an ah ha. What we think of as creativity – if that’s what we think happens in a studio – seems to slip through our fingers when we try and point to it. Where is the creativity exactly? Is it cognitive or social or spatial or temporal? The book argues that it is the process that matters, not the atoms that make up the process. It is the materials and practices of the studio – human and non-human – that help to construct that process, however wide we might care to define what a studio is.

David Bowie, talking on one of the many recent radio programmes following his death, sums up this idea well. Working in Berlin in the late 1970s he reflects that:

“I was starting to use the studio itself as an instrument, little accidents would happen with the notes and things would go wrong and the notes sounded so good wrong that I’d make four instruments play the same wrong note and then it sounds like an arrangement, and it becomes an integral part of the composition.” [3] (48:20)

For my introduction as member of the discussion panel, and to link the idea of process, outcome, and how to describe them, I gave two examples.

The first was Artangel’s 2015 installation Recording in Progress [4] at Somerset House in London, featuring the musician PJ Harvey working in her studio with other musicians in full public view. People could book a slot to watch and hear whatever was happening through sound-proofed, one-way glass. A transparent version of the creative black box.

Work in Progress

Recording in Progress by Artangel featuring the musician PJ Harvey recording in public.

For visitors, a lot of the time there was a lot of nothing happening. One reviewer noted:
“Thursday evening they were having trouble with a chorus, “Near all the memorials to Vietnam and Lincoln”. It sounded turgid. “Could you all sing like you’re somebody else?” PJ suggests.” [5]

Let’s leave aside that ‘turgid’ remark – the aesthetics comes later – and try and summarise the experience of the studio as incremental: adding and combining – sometimes subtracting – elements; trying stuff out to see what happens and what might be the next thing to happen. Building stuff up bit by bit. Looking back It’s easy to romanticise and mythologise the activity; identify the ‘key’ points, narrate the process as logical, inevitable, even mystical, if a little haphazard.

George Shaw's etching

Untitled 07; 12 Short Walks, Etching by George Shaw, V&A Collection [6].

My second example was from the painter George Shaw, whose work records everyday scenes of housing estates – underpasses, dead ends, untended scrubland, paths next to fences, edgelands. The mundane brought to attention through art. One of Shaw’s etchings, Untitled 07; 12 Short Walks (above), appears in a current exhibition called Recording Britain at the Towner art gallery in Eastbourne, Sussex. It was the description on the caption accompanying the work that attracted my attention:
“Since 1996 Shaw has focused on the unremarkable landscapes of the Tile Hill estate in Coventry, where he grew up. He imbues his meticulous records with a melancholy nostalgia which encompasses the place itself, and the spirit of post-war idealism and ideas of community which shaped it.”

With the idea of studio practice in the back of my mind It was that phrase ‘he imbues his meticulous records with a melancholy nostalgia’ that got me. It is essentially a process-based description but one, when you think about it, that is wholly inaccurate. The implication is that George Shaw has something like an imbuing machine in his studio, Something that he can programme with ‘melancholy nostalgia’ (or perhaps ’rueful wistfulness’ or ‘sorrowful yearning’) and apply it or inject it into his image. Of course George is that machine, the person who is able to take paint and canvas and produce melancholy nostalgia. But if we imagine for a second that George has made his studio transparent, like PJ Harvey, then when would we be able to point to the bits where the ‘imbuing with melancholy nostalgia’ was taking place? Quick, don’t blink, he’s just about to start imbuing! Ah, there he goes, you can see that nostalgia imbuing itself there now…

There is a problem of aesthetics here; of getting from the practices that take place in the studio – putting sound onto hard disk, paint onto a canvas, sitting around, talking about what else is needed or something else entirely, instructing people about what to do – to the qualities of the outcome. Aesthetic value results from the process, but the process doesn’t seem to be about aesthetic value in any nuanced way; beyond the ’that’s good’ or ’that works’ comments, anyway.

The Studio Studies book refers to this problem as ‘the elephant in the studio’ (p.152), the problem for social science disciplines like sociology or ethnography or ethnomethodology to ascribe aesthetic value to empirical processes and outcomes and to account for something like ‘style’ originating from particular studios.

That’s not quite the case with the PJ Harvey example. Presented as an artwork, the process of working in a recording studio is itself given aesthetic value, independent of the outcome arising. The black box as transparent box turns out to be a bit murkier than we expected though. The boredom or excitement or interest that is felt when watching and listening to the process reveals to us the aesthetic nature of our experience; the process of production thus becomes our object:

“what really exists is not things made, but things in the making” to repeat the William James quote with a dash of melancholy nostalgia.

[1] Farias, I. and Wilkie, A. (Eds.) (2016) Studio Studies: Operations, Topologies and Displacements, Routledge.

[2] p.68, ibid.

[3] BBC Radio 4 (2016) Archive on 4, David Bowie: Verbatim, Broadcast on Saturday 30th January, 2016 (accessed February 21st).

[4] Artangel (2015) Recording in Progress.

[5] Searle, A. (2015) PJ Harvey: Recording in Progress Review, The Guardian, Friday 16th January.

[6] Shaw, G. (2005) Untitled 07, 12 Short Walks, V&A Collections.

Plato, the first User-Centred Design Theorist

Last week I was an external opponent for the PhD thesis defence of Sigrun Lurås at Oslo’s increasingly impressive School of Architecture and Design. Sigrun’s thesis was part of the Ulstein Bridge Vision, Ulstein being one of the more innovative ship makers and based in Norway, the Bridge being that bit of the ship where the captain and others guide operations, and the Vision being a rethinking of the way that the interior and interactions of the bridge take place. The project, now finished, has proved a great success for Ulstein in a conservative industry, triggering a new organizational ‘design-driven approach’ to ship design.

Have a look and see for yourself what a 21st Century Ship’s Bridge looks like – more the celestial ocean around Alpha Centuri than the North Sea off the coast of Norway:

Sigrun’s research consisted of days of fieldwork spent on board offshore vessels documenting the behavior on the bridge and studying the ‘users’ of the ship’s bridge. The knowledge gleaned there formed the basis for the new design of the ship’s bridge and as an Opponent in the PhD exam, I was interested in exploring how ‘what is’ – the existing practices on board the old ship’s bridge – turned into ‘what is to come’ – the future design of the ship’s bridge.

It’s not a new question, of course. As designers have increasingly turned to the methods of ethnography to elicit the needs of users, the question of just how that translation is made has become more pressing. Is the new design about supporting the practices of existing users or getting rid of existing users and practices? Is it about saving or selling?

While ethnographers might reveal the subtle use and structures of artefacts, communication, ritual, and power – leaving the reader to work out their own meanings – the design researcher looks for those things that might form the meaningful basis of a new solution – observations as the seeds of future form. One might argue that this is method maligned; theory bent out of shape in order to neaten and change. The context for a pretext to impose a political sub-text. The designers, with the financial muscle, have the upper hand; the knowledge that wins. The users are the losers. The beast that is a design ethnographer, some might say, is a wolf in sheep’s clothing.

It was not always this way.

In 360BC – 2376 years ago – Plato was writing the dialogues that would form The Republic [1], a book featuring Socrates and a cast of other characters, to discuss the ideal state. The Republic covers education, justice, the position of women, philosophy, the immortality of the soul, and… art.

Plato, in the voice of Socrates, was suspicious of artists (and we might include the modern day designer as a kind of artist in the Platonic sense). He thought they were people that could represent the truth without knowing the truth, and that made them dangerous.

He also wrote about the design of vehicle guidance systems and just who one should turn to to know what the suitable form and function should be. In the following excerpt Socrates discusses with Glaucon the bridle and bit of a horse’s harness. Think of the painter in the discussion that follows as a designer.

Socrates: The painter may paint a picture of bridle and bit
Glaucon: Yes
Socrates: But aren’t they made by the harness-maker and smith?
Glaucon: Yes
Socrates: Then does the painter know what the bridle and bit ought to be like? Isn’t this something that even the makers – the harness-maker and the smith – don’t know, but only the horseman who knows how to use them?
Glaucon: True.
Socrates: Isn’t the same thing always true?
Glaucon: Your meaning?
Socrates: You always have the three techniques – use, manufacture, and representation.
Glaucon: Yes.
Socrates: And isn’t the quality, beauty and fitness of any implement or creature or action judged by reference to the use for which man or nature produced it?
Glaucon: Yes.
Socrates: It must follow, then, that the user of a thing has the widest experience of it and must tell the maker how well it has performed its function in the use to which he puts it.

It is use that determines quality, beauty, and fitness for purpose, and only users are properly positioned to judge and communicate those things, Socrates argues.

If Plato were to watch the film of the Ulstein Bridge Vision, as well as other design visualisations I have written about previously [2], he would be sceptical. The high production values, filmic details, and the surging music are all techniques the artist uses to represent, manipulate, and persuade, but not to really know. That knowledge is left out at sea on all the existing Ship’s bridges.

Plato’s account of user-centred design suggests creativity in a tight coupling of maker and user – the maker proposing, the user assessing. Innovation happens organically, incrementally, as a tree slowly bows in a constant wind or a cliff is shaped by an angry sea; as a careful dialogue between what is and what might be. But what if we consider designers as users too? What is it that designers use?

Designers use tools and methods of course, and computers and cardboard, pens and PVA; prototypes, negotiotypes, and just plain old type as they steer the process of design from idea to thing. They know what designing is, so it is the design methodologist that becomes the villain of this piece; the person who represents but doesn’t know. The person that takes something like the slow digestive process of ethnography and packages it up like fast food.

Perhaps in this context it is the designers who are the real losers though, the real pretext for a political or organisational sub-text. Plato mistrusted the artists because he knew that they could foment opinion and upset the balance his ideal State. The aim of design, he might have said, is always political, whether designers know it or not. As Plato’s philosopher successor Aristotle aphoristically puts it: “man is, by nature, a political animal” [3].

References

[1] Plato, The Republic, Penguin Classics (1987)

[2] HS2 and the Dutch Golden Age

[3] Aristotle, The Politics, Penguin Classics (1981)

The End of Capitalism or Capitalism by Design?

There was an interesting article [1] in The Observer this weekend by Paul Mason, the Economics editor for Channel 4, and author of a new book called Postcapitalism: A Guide to our Future. The article argues (as I assume the book does) that information can form the productive core of a world beyond capitalism – a freer, networked, more idea-driven world. A world where openness and collaboration will be key.  To get to that world Mason points to both the creative and productive aspects of design thinking. Towards the end of the article he summarises:

“The power of imagination will become critical. In an information society, no thought, debate or dream is wasted – whether conceived in a tent camp, prison cell or the table football space of a startup company.

“As with virtual manufacturing, in the transition to postcapitalism the work done at the design stage can reduce mistakes in the implementation stage. And the design of the postcapitalist world, as with software, can be modular. Different people can work on it in different places, at different speeds, with relative autonomy from each other.”

He ends:

“We need more than just a bunch of utopian dreams and small-scale horizontal projects. We need a project based on reason, evidence and testable designs, that cuts with the grain of history and is sustainable by the planet. And we need to get on with it.”

On a first reading I nodded my head, connecting with what was said – the value of ideas from areas least expected, the need for imagination, the intrinsic relevance of design, and particularly the open-source nature of the postcapitalism project.

But rewind a bit and read about that modular design process again and it all begins to sound a bit, well, 1970s.  Right down to the ‘post’ prefix of the book title.

In previous posts I’ve talked about the economics of intangible goods, about open-source design processes and about how design thinking can be appropriated for good or bad.  Mason’s article does kind of add all those things up in a thought-provoking way, but I’m just wondering, now that governments around the world are on to design in a big way [2], if Postcapitalism might just be Capitalism by Design.

 

[1] Mason, P (2015) The End of Capitalism has Begun, The Observer, Sunday 19th July.

[2] See, for example, a recent gathering of government policy labs which use methods of design to develop policy.

Unpractical Londoners: Memory, Memorialisation, and Design Thinking

After something of an extended blog break, stuck on a long (and not-yet-finished) blog post, my attention was captured and diverted by a second-hand book purchase last weekend. Two Short Accounts of Psycho-Analysis by Sigmund Freud cost me 99 pence, although the original cost only 30 pence. Published in 1910, the elegant, Marber-grid-designed Pelican 1962 version I found had (so a blurred stamp on the first page told me) previously been part of the Maria Assumpta College Library in Kensington, London.

Book Cover

The book consists of five lectures that Freud gave at Clark University, Worcester, Massachusetts in 1909, summarising his work into the theory of the unconscious and the practice of psycho-analysis. One particular passage, drawing an analogy between how people and how cities experience and remember trauma, stood out:

“Ladies and Gentlemen, if I may be allowed to generalize I should like to formulate what we have learned so far as follows: our hysterical patients suffer from reminiscences. Their symptoms are residues and mnemic [1] symbols of particular (traumatic) experiences.”

The markers of traumatic events, in other words, remain prominent in the memory of ‘hysterical’ people. Freud continues:

“We may perhaps obtain a deeper understanding of this kind of symbolism if we compare them with other mnemic symbols in other fields. The monuments and memorials with which large cities are adorned are also mnemic symbols. If you take a walk through the streets of London, you will find, in front of one of the great railway termini, a richly carved Gothic column – Charing Cross. One of the old Plantagenet kings of the thirteenth century ordered the body of his beloved Queen Eleanor to be carried to Westminster; and at every stage at which the coffin rested he erected a Gothic cross. Charing Cross is the last of the monuments that commemorate the funeral cortege.”

Freud gives a further example:

“At another point in the same town, not far from London Bridge, you will find a towering, and more modern, column, which is simply known as ‘The Monument’. It was designed as a memorial of the Great Fire, which broke out in that neighbourhood in 1666 and destroyed a large part of the city.”

These designed artefacts – the Gothic cross and the modern column – deliberately stand to mark particular traumatic events; moments in history that were upsetting or destructive [2]. Freud focuses us on our thoughts being symbols of prior experience; related things, but different things, where the representation and cause are only conceptually linked. The problems of hysteria come when we can’t let go of a particular symbol in our memory as Freud goes on to explain:

“These monuments, then, resemble hysterical symptoms in being mnemic symbols; up to that point the comparison seems justifiable. But what should we think of a Londoner who paused today in deep melancholy before the memorial of Queen Eleanor’s funeral instead of going about his business in the hurry that modern working conditions demand or instead of feeling joy over the youthful queen of his own heart? Or again what should we think of a Londoner who shed tears before the Monument that commemorates the reduction of his beloved metropolis to ashes although it has long since risen again in far greater brilliance? Yet every single hysteric and neurotic behaves like these two unpractical Londoners. Not only do they remember painful experiences of the remote past, but they still cling to them emotionally; they cannot get free of the past and for its sake they neglect what is real and immediate.”

The reason I was drawn to this passage was that it reveals the complexity of even the simplest of our thoughts.  A thought can be thing, but it can also represent another thing, and the meanings can be very particular, not necessarily ‘rational’, sometimes uncomfortable, potentially debilitating.

My own design research started in the area of design thinking when design thinking meant design cognition and not the general-purpose creative tool it has now become. Central to design cognition, as indeed to all cognition, as indeed is all cognition, is thought. I spent a lot of time thinking about what goes on in the mind of a designer – what thoughts flick through their brain when they’re designing something – where do the memories come from? How does remembered experience feed into the pencil, sketching the new solution?

At the time I took a simple-minded approach to thought. If a person said they’d thought of a ship, I noted it down, and didn’t question why they’d thought of a ship. A ship is a ship is a ship, I thought (and that sketch does look like a ship, I thought). But over the years I’ve noticed that good designers share certain traits; an emotional connection with material and things; a fixation with small details. Getting it just right matters, and that ‘just right’ involves not just aesthetics, but an emotional connection, a feeling that can’t be reasoned away, sometimes a mild hysteria.

Freud touches on thinking at the deepest level, where the sources and the structures and the mechanisms are incalculable and often illusory; logical dead ends. Where symbols erupt seemingly from nowhere; standing for things long gone from conscious memory; an emotional residue [3].

So perhaps to be a designer you have to be just a little bit hysterical. Unable to walk away from a memorial cross without a feeling of melancholy, unable not to shed tears at the destruction of a fondly remembered building – the Macintosh library to fire at the Glasgow School of Art, for example, or the Tricorn Centre to demolition in Portsmouth.

“Memory”, the Enlightenment Philosopher John Locke wrote, “is the key to identity”, but it’s a difficult thing to nail, especially when you’re interested in design thinking.

[1] mnemic – relating to the capacity for retaining the after-effects of a particular experience or stimulation.

[2] Compare this to the ‘speaking countenances’ of Thomas Hardy in another post, where a point on a bridge develops a character formed by many troubled person’s contact with it, and thus where the environment intrinsically ‘remembers’ and represents what has happened there.

[3] One of the best portrayals of how the unconscious mind draws from prior experience, going back to childhood, is shown in the film The Eternal Sunshine of the Spotless Mind, when a memory erasing device attempts to track down the source of every last memory relating to the traumatic experience of a relationship breakup.

Design’s Political Agnosticism

At the Victoria & Albert museum in London at the moment is a very good exhibition called ‘Disobedient Objects‘ [1]. The exhibition shows examples of things produced for protest: against governments, against organisations, against building programmes, against injustice. Wandering around the show sparked lots of ideas, but not only for me; I overheard one girl knowingly saying to another, just in front of me: “are you getting blog inspiration here?”

She could have been talking to me, because that is what I was thinking too. The exhibition made a link for me that had previously been a bit hazy. It was brought home when I read the following quote, describing one of the exhibits. Try and work out who the ‘they’ is at the beginning:

“They have to be strategic with how they deliver their message. This can mean engaging tactically with the media, or finding ways to circumvent it and speak directly. Today, this involves immediate hands-on forms of expression alongside appropriating cutting edge technology and social media.”

The ‘they’ could be a Barak Obama political campaign – or any politician’s for that matter. It could be Facebook or Google or Vodafone, or any new start-up. It could be David Beckham or Victoria Beckham or even Brooklyn Beckham.

It is, in fact, a general description of how social movements voice dissent and hence how objects can be appropriated for ‘disobedience’.

The use of all manner of objects in civil disobedience shows how creativity and design is essential to form an effective protest. Police using tear gas? Make a gas mask out of a 5-litre water bottle (see below). Need to lock yourself to a post to stop a road being built? Make a lock-on device using a metal pipe with nuts, bolts, and chains. Need to distribute information quickly to avoid censorship? Make a pamphlet bomb.

Gas_mask

An improvised gas mask from ‘Disobedient Objects’. The original caption reads: “The Turkish Government used record amounts of tear gas to disperse the 2013 Istanbul protests. Protesters devised homemade gas masks as a form of protection” (p.48)

The quote was interesting to me because of my teaching in the area of Design Thinking. Rewind to 2009 and I was working for The Open University to put together a new distance-learning course called Design Thinking: Creativity for the 21st Century. Currently over 4000 people of all ages and abilities have studied the course – most with no previous experience – and learned about the many ways in which the methods of design can be applied [2].

In putting the course together, and arguing for the University to invest a considerable amount of money in a new area, I justified it in one primary way: that teaching design methods to people who wouldn’t normally have access, or the confidence, to undertake such an education was empowering; a way of engaging more with the world around and consuming less. Design to self-actualize, in other words, not design to produce more pseudo-useful stuff.

Of course there were other aims too. Giving people a foot up to study Design in a Design School, for example, or using Design Thinking to contribute creativity to an organization or service. And that is where the link I made above comes in; Design Thinking is an ability that can be used equally effectively for business or, bizarrely, for protest against business. In fact, ironically, the strategist planning an effective protest probably has a lot more in common with the strategist in politics or corporate business than they’d like to think.

It does perhaps reveal the strength and weakness of having a Design skill too – its political agnosticism. Design can be used for good or ill, protest or profit, obedience or disobedience.

Resistor

Resistance! Original caption reads: “In December 1981 martial law was imposed in Poland in a crackdown on Solidarnosc, which was declared illegal. Supporters wore tiny badges with the Solidarnosc logo, which signalled their support for the movement in a way that could be easily concealed. A more oblique strategy was to attache a ‘moc rezystor’ (power resister), taken from a domestic radio, to your lapel – a play on words which indicated resistance to the government and support for pirate Radio Solidarity.” (p.116)

I like to think that my teaching in Design Thinking produced, if not outright disobedience, then a measure of resistance (as one of the objects in the exhibition nicely exemplified, see below). I mean resistance in the sense of a questioning of the world around.  But that may no longer be the case, if it ever was. The Design Thinking course is now being offered as part of the Business Studies degree, and they’ll be no Protest 101 any time soon I’d wager.

[1] Floor, C., Grindon, G. (2014) Disobedient Objects, V&A Publishing.

[1] As a nice piece of Design Thinking in itself, the description about how the mounts to display the disobedient objects were put together is worth reading.

 

How to Grip the World: The Artist and the Designer

Two quotes caught my eye recently, both about the nature of ideas in the creative process. One is from an international artist and the other is from an international designer, see if you can tell which is which:

Here is the first, from Person 1:

“Between an idea and doing something, there’s a bridge. First you make a sketch, it’s a small doodle but it’s amazing, at that moment you have changed the world! Then you might do another drawing, a cardboard model, add colour, put it into a computer, maybe a scientist assists. The assumption in our society is that creativity lies within these choices, between cardboard and wood, red and blue, floor or ceiling, but it doesn’t. It is in the quality of the way it grips the world.”

And here is the second, from Person 2:

“I don’t know anybody who has just had an idea and then will stand up in front of a group of people and try to explain this vague thought. So it tends to be exclusive and fragile. When you make the very first physical manifestation of what the idea [is], everything changes. It’s the most profound shift because it’s not exclusive any more, it’s not so open to interpretation, it’s there, and it includes a lot of people. The ideas aren’t the most difficult bit, it’s the actually making them real. Giving an idea body is very hard.”

So ideas, according to the two people above, are neither in the thought or the thing, but in ‘the quality of the way an idea grips the world’, in the case of the first quote, or ‘making [the idea] real’, in the case of the second quote. It’s in how the embodied idea forces its way into the world.

Two more clues:

Person 1 has a studio that employs ninety people: architects, engineers, technicians, and two cooks. Person 2 works for a global computer corporation. Getting warm yet?

The fact that it is difficult to tell who is who in the above quotes reveals a similarity between art and design that is often overlooked; roughly speaking, the emergent quality of things. Both are iterative processes of making, to find out what is or might be. And this is a delicate process, easy to disrupt by too much exposure, too soon. An artist or designer must be able to handle fragility and uncertainty, nourishing and nurturing an idea whenever the opportunity arises – in making, in testing, in conversation, in thought.

That’s why a supportive environment is so vital to creative processes; to help both the nourishing and nurturing and in determining the degree to which an idea grips the world. The studio is the traditional environment that supports the growth and exploration of ideas – in music recording, across the arts, and design – but ideas of what a studio can be are opening up and going online. In the words of Person 1: “The studio is not a closed unit, it’s an instrumental part of society; creativity is about interdependence”.

That says something about the way we should value creativity in society, I think, as something that both generates growth and connects expertise around a common discourse. That might be a design discourse or an artistic discourse, but the effects are the same: compelling ideas that show us how we should live, and help us to live better.

So I’ll leave the last word to Person 2:

“[The creative process] is the most extraordinary process. The way that it comes from nothing. When you step back and you think about it, it’s bizarre, that it’s Wednesday afternoon at 3 and there’s nothing. There is nothing at all. And then at 5, there’s an idea…”

And who are the people?

Well, Person 1 is Danish-Icelandic artist Olafur Eliasson, famous for the 2006 ‘Weather Project’ setting sun in the Turbine Hall at London’s Tate Modern, and Person 2 is the British head of Design at Apple Computers, Jonathan Ive.

Not so different, really.

References

Design Education is Tragic says Jonathan Ive, Dezeen, November 2014, http://tinyurl.com/mju3pkf

His Place in the Sun, Olafur Eliasson tells Jackie Wullschlager about the challenge of staging an immersive spectacle at the museum of France’s richest man, Financial Times Weekend, 6-7th September, 2014.
http://tinyurl.com/pddxnp3